uddeIM 0.5

18 years 3 months ago #3411 by lennox
Replied by lennox on topic Re:uddeIM 0.5
Hello people! I hope someone can help me around.
I want the notifications (connection, pm) more the same, not different modules on different places. Thats messy.
No i have a idea. I would be great if someone can edit the code from the standard Udeim module notification and let the code only display if theire is a new message . If their is no new notification the banner most be gone. The banner can just be created of a table? The text: like: You have new message or whatvever. most be linkable to the inbox.
It dont need to be a module, Hardcoded is good for me !
I hope benjamin or anybody else can help me!


Post edited by: lennox, at: 2006/01/10 15:15

Post edited by: lennox, at: 2006/01/10 15:16


LENNOX
Official CB 3th Party Developer
Working on the CBRC2 Lennoxonline module
Official partner and PR-man of dcsFlashGames
RELEASED: Highest Karma Module
RELEASED: PROFILE VOTE KARMA PLUGIN


www.nightcity.nl

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18 years 3 months ago #3421 by benjamin
Replied by benjamin on topic Re:uddeIM 0.5
vancanneyt wrote:

frontend uddeim.php version number 0.5b2
config: $config_version = '0.5b (build 2)';
backend admin.uddeim.php version number 0.5b2

maybe because i upgraded, strange :s


This is strange. May I ask you to download uddeIM again and just replace the two files (uddeim.php and admin.uddeim.php) with the downloaded ones?

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18 years 3 months ago #3422 by benjamin
Replied by benjamin on topic Re:uddeIM 0.5
Hi lennox,

lennox wrote:

Hello people! I hope someone can help me around.
I want the notifications (connection, pm) more the same, not different modules on different places. Thats messy.
No i have a idea. I would be great if someone can edit the code from the standard Udeim module notification and let the code only display if theire is a new message . If their is no new notification the banner most be gone.


this is very easy.
Just open the uddemodule.css of the template you have in use and add a [code:1]display: none;[/code:1] to the #uddeim-module id. This makes the whole module invisible when no new message are present.

Using modulebot you can now move the module to the top of the main content area. Using the styles in the uddemodule.css you can make it look almost like the banner you have in your image.

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18 years 3 months ago #3456 by spikec
Replied by spikec on topic Re:uddeIM 0.5
Great job with this messenging system. Blows the other to bits!

Anyway, you mention using the "Modulebot" to move the module to the main area. Where do I find such an animal?

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18 years 3 months ago #3491 by lennox
Replied by lennox on topic Re:uddeIM 0.5
To place the module to a other part of you're website:

Place the udeim module for example in 'User2' (Backend) (module maneger)
Then go to youre index.php (template) and place this code on the spot were you want the module.

<?php if (mosCountModules('user2') >0) mosLoadModules('user2'); ?>


Thanx BEnjamin!
I know it's not you're project, but if you want, can you look at this topic for 2 seconds? :D


LENNOX
Official CB 3th Party Developer
Working on the CBRC2 Lennoxonline module
Official partner and PR-man of dcsFlashGames
RELEASED: Highest Karma Module
RELEASED: PROFILE VOTE KARMA PLUGIN


www.nightcity.nl

Please Log in to join the conversation.

18 years 3 months ago #3492 by lennox


LENNOX
Official CB 3th Party Developer
Working on the CBRC2 Lennoxonline module
Official partner and PR-man of dcsFlashGames
RELEASED: Highest Karma Module
RELEASED: PROFILE VOTE KARMA PLUGIN


www.nightcity.nl

Please Log in to join the conversation.

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